He works well with pretty much all of the units you want in the army, from Terminators to Chosen to Possessed, and hes good enough to elevate some of the armys more borderline units, like Obliterators and Land Raiders (giving a Land Raider T10 with Mutated Invigoration is pretty funny). is very, very good and helps make your most durable units even harder to remove. Another solid stratagem to have in your pocket, and good for keeping the likes of Venomcrawlers on the table. This is still a Mark youre going to want to have access to in most lists, because its Chaos Space Marines only access to a Stratagem to Deny the Witch, though Abaddon will be most lists backdoor way into getting access to that. In Emperors Children they can roll a 6+d6 charge out of deep strike, which significantly increases their effectiveness. The rules presented in the 8th edition (printed 2018) version of Codex: Space Wolves are no longer supported, and cannot be used. It can get some strong synergies depending on the Legion. This is another very solid durability buff, and can pair well with Nurgle Terminators who want the added durability. But if you didnt you might want to check this out: But then a flame comes by and this its changed to this: YEP! After that enemy unit has finished the move, your unit can either consolidate up to 3, or if its no longer within Engagement Range of any enemy units, it can shoot as if it were your Shooting phase, but only at the target falling back. Once during that phase, when resolving an attack made by a model in that unit, you can change the result of a single hit roll, wound roll, or damage roll to be a 6 (note that if the die is a D3 then a 6 counts as a 3). Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. The CSM get four different trait tables. Its particularly valuable in Emperors Children, where you can almost guarantee a charge out of deep strike with. These models have a 5+ invulnerable save and regain 1 lost wound in your Command phase. At the end of the battle round, score 2 VP for each Character, Monter, or Vehicle model destroyed that round by a Traitoris Astartes Character from your army. Abaddon was strong enough in his 8th edition form; in 9th hes an entirely new type of terror, an extremely difficult-to-kill murder machine that can help buff units in any Chaos army, not just large blobs of Cultists. Its particularly valuable in Emperors Children, where you can almost guarantee a charge out of deep strike with Honour The Prince, but there are plenty of other units you might want to put forward, like Havocs, Noise Marines, or Obliterators. Chaos Space Marines have access to a variety of relics, with a set that are available for every legion and sets that are exclusive to each legion. A hasty bit of rethinking and retooling, along with some new lore, saw the idea of a schism in the Imperium being born. Last update was at 2020/10/06 11:11:02, This message was edited 1 time. Getting extra opportunities to proc 6s with Let the Galaxy Burn is an added bonus. Instead, well cover each section with a general discussion of the good units, relics and stratagems, point out any traps, and then discuss how these pieces fit into a competitive army. Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance. Having the mark of Slaanesh also means they can be blessed with. The Executioners are fast and bring something to the table that Chaos Marines generally lack: Solid long-ranged shooting. This is primarily a review of the units and options that are specific to Chaos Space Marines, but Chaos Space Marines can be combined with Daemons and Chaos Knights in interesting ways, and well talk about those as well. Its cheaper, but what you get isnt quite worth it. They still lack the CORE keyword. Most Chaos Space Marine psykers have access to the, discipline, which has declined in power with the new codex. Now they make the Maelstrom their home, sending out raids for supplies, pirating nearby shipping lanes, and always working to further Huron Blackhearts dreams for power. This mostly helps Bikers and Terminators live up to their full potential by giving you four shots per model with their Rapid Fire 2 guns, albeit still at S4 AP0. This baffling rule prevents you from overdoing it on Cultists, a thing no one is worried about. In Creations of Bile they trade more on having S5 attacks, which lets them punch up against heavier targets where you can use. The Crown has a 4+ invulnerable save aura which expands in range every turn, but again, the thing is only even deployable meaningfully in some tournaments and its not worth the effort to bring. With 9 movement, S5, T5, 3 Wounds and 5 attacks each (that hit at AP-2, 2 damage each), theyre an absolute wrecking ball of a unit. The Crown has a 4+ invulnerable save aura which expands in range every turn, but again, the thing is only even deployable meaningfully in some tournaments and its not worth the effort to bring. These guys were so powerful they had to be nerfed not one, not two, but. SLAANESH model only. You can also give them more shooting options with special weapons and a blight launcher in a 5-model unit, but these are just OK and again, the unit is pretty slow and not really more durable than a unit of Chosen. Unlike the other three cult units, Rubric Marines have real play in Chaos Space Marine lists outside of their parent legion, owing to the fact that their casting ability is decent and that they can tall take, (with a Warpflame pistol on the champion). Its not amazing but its just pretty good for its cost and if you wanted to run one in Black Legion or Iron Warriors well, its not a bad play. You will typically also give this unit the Mark of Slaanesh so it has access to Delightful Agonies. Let one of you sharpen his knife so his animal feels no pain. ALL THE CHAOS REVEALS! This is a solid strat for preventing your opponents psychic nonsense, and will most commonly be done with Abaddon, who bears all four marks and doesnt mind being in the middle of the table. One saving grace was that you could (hopefully) pick off a few of them on the way in or at least before they got to swing if you were really lucky. This means you cant run a Cultists-only army at least for now. The +1 rider is great on a lot of units and the 18 range without line of sight means your Legionaries holding a backfield objective can toss this out on a large number of units that benefit from it. , the idea is not to give an exhaustive review of every unit and option. Theyre particularly good in Word Bearers, where the legion has more tricks and abilities to make them more worthwhile, and a secondary objective that they can accomplish. Note that Abaddon, despite being an Agent Of Chaos, has an exception to still gain the Black Legion trait when included in a pure Black Legion army. Use in the Shooting or Fight phase when a TRAITORIS ASTARTES SLAANESH unit shoots or fights. ability, which lets you roll a D6 any time your opponent would gain extra CP or get them refunded; on a 4+ they dont get the CP. You dont want these guys anywhere near melee if you can help it so give them cultist firearms instead of close combat weapons. Each time an Attack is made by this daemon weapon, if the attack wounds the target, they take a mortal wound in addition to any normal damage. This can throw a real wrench into your opponents plans, and against some armies can make a big difference. Give them the Warp Vision fell bond to prevent their targets from getting Light Cover and youre set. Auto-wounding is, powerful, and so you want to use this on something that has solid damage and AP but otherwise mediocre strength. Pick a unit within 18. box. Which trait a unit get depends on which legion theyre from. exploding sixes) with Heavy, Rapid Fire, and Grenade weapons. The one exception is in Emperors Children, who have an Epic Deed stratagem to make a nearby enemy unit Fight Last. Rejoice! This means that against armies which have an easier time scoring, youll be racing against the clock to wipe them out before they can put a game out of reach. This lil daemon engine comes with S/T 7, 9 wounds, and 6 attacks base, and a solid damage profile, both ranged with its pair of 2-damage excruciator cannons, and in melee. Pretty sure thats an Ultramarine having a really bad day. Note that Noise Marines come with the Mark of Slaanesh built into their points cost, so you dont need to pay additional points for their mark. Abaddon comes with three Warlord Traits, most of which make him nastier in melee if hes not boosting Black Legion units, and his Despoiler aura gives nearby CHAOS CORE units +1 to charges and re-roll hit rolls of 1. From a battlebox of baroque models to a blasphemous Kill Team, it's been a busy year for the Traitor Legions - and with War Zone Nachmund: Rift War on the horizon, their work is far from done.. After 10,000 years of fighting the Corpse-Emperor's minions,* you earn the right to refer to yourself as a veteran. Sr. Editor & Publisher: Larry Vela Were only going to cover the non-legion specific ones here but most of the legion ones are also pretty bad, filled with a large number of Shadow Operations picks that arent as good as Raise the Banners High. The result is a unit thats just not that great outside of being a fast way to annoy enemies and sometimes explode. Phew, that was an odyssey! Warhammer 40,000 - Codex Chaos Space Marines 2 Page 166 - Stratagems, Forward Operatives Change to read: . Until the end of the phase, reduce incoming damage on that target by 1. This means itll usually disappoint you in melee, and cant reliably take out most targets unless you get pretty lucky with your hit/wound/damage rolls. Most 1W Marines go up 3 for the 2nd wound; Terminators went up 2 (or less, but treat it as 2) for the 3rd wound; Bikes went up 5. In Emperors Children they can roll a 6+d6 charge out of deep strike, which significantly increases their effectiveness. Once your unit gets out, the Dreadclaw can still be a menace in its own right. Use when an enemy unit within Engagement Range of a TRAITORIS ASTARTES SLAANESH unit form your army Falls Back. There are definitely some exceptions, such as Noise Marines, and you can supplement their shooting with units from other codexes if you wish. Credit: Jack Hunter. Khrn the Betrayer wasnt always known as the Betrayer. While a friendly TZEENTCH CORE or CHARACTER is within 3, roll a D6 each time a model in that unit would lose a wound; on a 6, that wound isnt lost. Chaos Space Marine armies have long included specialty cult units like Berzerkers and their Codex has rules for including those in your army. In addition, Psykers who take a mark get a free power related to the mark and those powers are pretty good. Armies leaning very heavily into Daemonkin or Daemon Engines might even want to consider running 2 Masters Of Possession for access to more of these powers. Abaddons got the benefit of all four marks of Chaos, plus a 4+ invulnerable save and he cant take more than 3 wounds per phase. They also enjoy the mortal wound protection that Word Bearers or Iron Warriors can bring. Also great to use on your opponents attempts to Interrogate. My favorite one is running it alongside your Word Bearers and using Hexagrammatic Ward to 0 out of the damage from a Railgun into your un-obscurable KLOS. Wont make your warlord any better in combat, but will help keep them alive and can be helpful on bigger units like the Lord Discordant, where its functionally similar to having 50% more wounds. When enemy units take morale tests within 6 of your warlord, they roll 2D6 and take the highest result. The list is pretty long: Hyper-growth bolts, Maelstroms Bite, the Ashen Axe, the Armour Diabolus, Vipers Spite, Icon of the Hydra Cult, Distortion, Armour of Abhorrence, Talons of the Night Terror, Claw of the Stygian Count, Spitespitter, Axe of the Forgemaster, Loyaltys Reward, Trophies of Slaughter, the Black Mace, the Warps Malice, Blade of the Relentless, and Black Rune of Damnation. From a durability standpoint, Daemon Princes are OK. Toughness 6 isnt amazing and having a 4+ invulnerable save against shooting is helpful but 5+ against melee much less so. Its 5-shot melta cutter is a significant threat to anything it comes near, and its Termite Drill will absolutely shred enemy vehicles on top of its shooting. Being able to fight first with multiple units in your army can really throw a wrench into an opponents plans, though note that at the start of the Fight phase rider you wont fight first if a unit gets into Engagement Range with a pile in or consolidate move. Pick a friendly unit within 18. Building Narrative Armies In Horus Heresy: Age of Darkness, My Lil' Everdell Is A Very Good Place To Start || How To Play, Gambit, Hellboy, Penn Jillette's New Bluffing Game & More! And while the Destructor doesnt get anything else on top of that (and its AP-1 autocannon isnt really worth discussion), the Annihilator got a boost in the form of a twin soulshatter lascannon for its turret, giving it D6+2 damage shots up top. *This technically isnt supported by the rules, but this is what Games Workshop enforces at their own events, and what many TOs adopt. The Hellforged sword on the Daemon Prince is the, fit for this, since its a 3-damage, AP-3 weapon that only hits at S8 decent, but could be better. Start Competing: Chaos Space Marines Updated! Youll almost always want to swap their bolters for chainswords, since having 4 attacks at AP-1 is significantly better than having an AP0 bolter against most of the games targets. This volume 10 attacks total makes him an excellent target for the. to make sure an arriving unit can immediately complete a charge. Berzerkers used to be one of the strongest melee units in the game, but just arent what they used to be since their reintroduction in White Dwarf #477. Its also a solid upgrade on casters, where it gives you access to both Skeins of Fate (4+ invulnerable save) and stratagems to improve casting (The Great Sorcerer lets you cast an additional power or action and cast), and shoot units arriving from deep strike. Other Primarchs joined the ranks of Horus and Lorgar: Magnus the Red and his Thousand Sons; Angron and the World Eaters; Alpharius of the mysterious Alpha Legion; Fulgrim and his perfection-seeking sons, the Emperors Children; Perturabo and the Iron Warriors; Konrad Curze of the Night Lords; and, finally Mortarion of the Death Guard. PSYKER model only. First off, geez they have a huge data sheet. Maulerfiends are fast, nasty beaters in melee that benefit from the bonus to hit that a Lord Discordant can provide, but dont necessarily depend on it. Also note that the goal here isnt to provide a comprehensive listing of every unit; well be glossing over those that are so terrible they dont really merit consideration in a competitive list. At 250 points a 10-model Chosen unit starts to get on the pricey side, but thats still getting you 30 wounds that you can protect and buff with a variety of effects. They can take a mark of chaos but no icon, which limits their effectiveness and means youre either leaving them unmarked or taking Khorne/Slaanesh. And yet, 2-3 units of cultists make their way into almost every Chaos Space Marines army, because at 50 points for the unit of 10, theyre some of the cheapest Objective Secured models in the game. This volume 10 attacks total makes him an excellent target for the Flames of Spite Warlord Trait, and his Chainglaive is an excellent target for daemon weapons like Ulocca or Ghollax. Because they have no weapon options to get higher AP or more attacks, Raptors do their best work in Creations of Bile lists, where the +1 Strength and Movement gives them a lot more value, or in Black Legion lists that run Haarken, where you can get full re-rolls to hit for the unit. Being a melee combattant. At the start of the first battle round, pick an enemy unit. Otherwise, Psyker has a 4+ invulnerable save and can only be hit on a 4+, but his real value is just being on the table. This one is a bit weird. As a unit, Cultists are fragile and they dont shoot or fight particularly well. Use at the start of any of your phases other than the Command phase. Giving Terminators T5 is great, and giving a Land Raider T10 is hilarious. A purely melee-focused daemon engine, the Maulerfiend offers a fast (10 move) vehicle platform that can put out a scary number of attacks in melee when equipped with Lasher Tendrils, and its Maulerfiend fists are capable of doing real damage at S14 and D3+3 damage. If Chaos has a direct human form, it may be in Haarken Worldclaimer, who takes a savage glee in battle, with his vast army of jetpack-borne Chaos Raptors. The typical soup play is a Vanguard detachment running a Fluxmaster and three units of flamers. Geezand if their Terminators also get another wound? In Night Lords armies hell typically take Night Haunters Curse in order to get the free 6 to hit once per turn. The only small drop pod the Chaos Marines have access to. is also great for taking out key targets, especially if youre going after them with AP0 weapons like the combi-bolters on bikers and terminators. Apply the point costs; does that even things out enough for a stopgap measure to make the next 6 to 12 months less sucky for Chaos, or merely solve one of the many issues? In this section, well discuss using each of these units outside of their parent legions. It takes effect until the beginning of your next Command phase. It does appear, especially with some revelations in some of the novels, that the rot which led many Space Marines to the dark side set in exceedingly early. On top of that, the Mark of Slaanesh gives you the, Stratagem, letting you change a die roll for a hit/wound/damage to a 6 in the Shooting or Fight phase, while, lets you punish enemy units attempting to Fall Back by consolidating 3 or shooting the unit leaving. The Deredeo is the shooter cousin of the Contemptor, but lacks the CORE keyword and the ability to take melee weapons. Roll one D6, adding 1 to the result if the psychic test was an unmodified 10+. My group have just increased the pts of anything with the extra wound by 20-25% (depending on how closely the unit resembles) and it's amazing. He comes with a power fist and a bolt pistol, and his Forward, for the Dark Gods! You can give a specific relic to a Champion in a TRAITORIS ASTARTES unit if your Warlord is a CSM Character. Note that not every unit that can take a mark can take an icon, and that dramatically affects how useful some of these are. This is. This is extremely good, and the ability to give it to a squad champion with. Noise Marines dont see much play outside of Emperors Children, where they really enjoy being Troops and getting the Legion Trait to ignore modifiers to hit which offsets their Heavy penalty. Use in your Shooting phase, when you shoot a missile launcher from an INFANTRY unit at an AIRCRAFT target. Ah the poor Helbrute. In addition, Chaos Space Marines have Daemon Weapons, special Relic upgrades for weapons, most of which require a specific mark of Chaos. Once heard, prayers stay in effect until the start of your next Command phase. If youre going this route, your best option is likely going to be taking a trio of War Dog Executioners. Which includes Warhammer 40,000, Age of Sigmar, D&D, Board Games and everything else that involves dice, boards, cards and a table. I mean, its already been a thing but now? Credit: SRM and Sam Duguin. Until the end of the phase, that unit gets +1 to its wound rolls. At the end of your turn, score 1 VP for each enemy unit that was destroyed by a TRAITORIS ASTARTES unit from your army this turn and was within range of an objective marker at the start of this turn. Add in the ability to outright kill a T4 model 50% of the time on top of that and its got some power. The remaining 7 are covered in Codex: Chaos Space Marines, along with two additional Legions, the Red Corsairs and Creations of Bile. units in a CSM Detachment, using their datasheet from Codex: Death Guard, in which case their faction keywords become CHAOS, NURGLE, HERETIC ASTARTES, TRAITORIS ASTARTES, and . This got a big glow-up, and is great for increasing your damage output. Youll often find Haarken sent ahead of the Black Legion, sowing discord wherever he goes, with fast strikes designed to spread fear and disruption. Theres still some real value in being able to turn on Transhuman, particularly for a character about to get punched by a dreadnought or something big. This continues to be a strong Stratagem, though if theres a knock against it, its that there are now more ways to get +1 to wound in the army that dont require spending 2 CP. No challenge to their status intended. That HELBRUTE can shoot as if it were your Shooting phase, but it has to target either the closest enemy or a unit that targeted it (the target must be eligible, so you cant use this to pick off a CHARACTER). This means that every time you visit this website you will need to enable or disable cookies again. Last update was at 2020/10/06 16:07:41. This is a unit that can reliably hold the middle of the table with support from a Master of Possession and can brawl with most of the games major threats. Last update was at 2020/10/06 14:02:58, This message was edited 1 time. The first applies to flamers, giving a +2 to the result when determining how many of those auto-hitting flame attacks are made. Full Masthead & Authors. During the first battle round, your army (and all its units) are engaged in. There are only two characters in the Elites slot for Chaos Space Marines, and the Master of Executions is one of them. Terrax-pattern Termite Assault Drill-Credit: Pendulin. BoLS Interactive LLC. Some of the Chaos Space Marines vehicles are Daemon Engines, meaning theyve had powerful daemons bound within them, imbuing them with supernatural abilities. Score 2 VP if you control any objective markers that were controlled by your opponent at the start of the turn and a TRAITORIS ASTARTES unit from your army is within range of any of those objective markers. Find many great new & used options and get the best deals for Warhammer 40k - Chaos Space Marines - Chaos Space Marines Dreadnought at the best online prices at eBay! Most competitive Chaos Space Marine lists pack a single unit of ten Terminators with the Black Rune (though some opt for Chosen instead). On the table Cypher is not really a huge threat hes got a pair of pistols that combine for 9 shots, including 3 at S8 AP-3 2 damage, plus he can shoot after Advancing or Falling back. You can find more on the math behind the marks and how they affect play in our. On the other side it comes with a Defiler Cannon, which puts out D6 S8 AP-2 3-damage Blast shots, plus some other gun. These combine to make the annihilator a much better tank than it was, and slightly more worthy of consideration, but still not really worth taking over a Vindicator or Land Raider. Specifically, the Black Rune of Damnation, a relic which can be given to the squad champion with the Trophies of the Long War Stratagem. The Blood Slaughterer is a moderately fast melee vehicle with moderate melee output. Cypher is an interesting unit. Dont feel sad about seeing them get mown down; theyre only humans. Chaos is coming. Find many great new & used options and get the best deals for World Eaters Army Fully Painted Warhammer 40K Chaos Space Marines Azrahk Kharn at the best online prices at eBay! Instead, well cover each section with a general discussion of the good units, relics and stratagems, point out any traps, and then discuss how these pieces fit into a competitive army. Noise marines come default with a bolter but can swap that out for either a Chainsword or Sonic Blaster, and one model in the unit can take a Blastmaster instead. Also note that taking an Icon does not give them the ICON keyword, so they wont get that wonderful AP boost, sadly. Scourge of a thousand tables. This allowed the box to contain two sets of human-style titans, with one set belonging to the traitorous forces of Horus and his heresy. This is stealthily very good and pairs wonderfully with the Icon of Khorne to get it to AP-3. There are also stratagems locked to each mark. The lowly rhino is still on the expensive side but has fringe play as a transport for key units in the new Codex. Marketing Manager: Mars Garrett 6.8K views, 201 likes, 39 loves, 64 comments, 12 shares, Facebook Watch Videos from MiniWarGaming: 2 wounds on Chaos Space Marines confirmed!!! This is a powerful effect on the surface, but the power is both difficult to cast and also not as good as youd think in a post-Armour of Contempt world: You really dont have the weapons to put most threats on a 6+ or worse save, making this something where youll often find that the targets 5+ armour save is just as bad as their invuln would have been. It looks scarier than it is. Their primary function is to threaten objectives, screen, and annoy. We invite you to delve into the darker side of the Warhammer 40,000 universe with us and learn just who the Chaos Space Marines are, where they come from, and how they play on the tabletop battlefield. These are also much more powerful in Black Legion or Iron Warriors, as they really love +1 to Hit since they cant get rerolls or access to a stratagem to fire their Blast weapons into combat. Rejoice! And at 65 points, this guy is an absolute steal. These are a horde unit and wont do much in either melee or ranged combat, but they will do one thing: theyll draw fire whilst you get your units into position. and secondary objectives. This is going to do its best work on Raptors and Chosen, where you can pile up a bunch of S4 and S5 attacks that might otherwise wound on 4s or 5s. Use in your Charge phase, when a JUMP PACK unit finishes a charge move. There are a bunch of things that combo with this, and its great on models like the Lord Discordant who can just throw out buttloads of attacks, and combines well with daemon weapons like Ulocca and Thaaris and Rhiol. Almost every competitive list runs this. Theyre all solid and free once youve paid the points/Power Level to upgrade that psyker with the relevant Mark. We get a Black Legion model. Note that this only affects a single. If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attacks hit roll. The upside to this is that more units in your army now have access to this Discipline, thanks to Malefic Tomes in squads of Legionaires. Heres the Quote from Games Workshop: And as for future codexes for other genetically engineered transhuman warriors (both of the shiny grey and spikey variety), the same will apply to them. At 75 points for the minimum size unit of 5 mutants and 3 torments, the Accursed Cultists unit is bit on the pricier side to just be cheap slot fillers when compared to regular cultists (and losing actions is a big blow), but they have the potential to be quite a bit more durable and can act as midtable objective holders (they still have ObSec), with the ability to trade up pretty effectively if they get the drop on someone.